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When I run game in device player velocity cannot zero when die in unity

In my unity2D game run in device so player velocity set not zero when collide with ground. void OnCollisionEnter2D(Collision2D target) { if (target.gameObject.tag=="Ground"){ die(); } } void die() { if (isAlive) { isAlive = false; anim.Play ("BirdDied"); myRigidbody.velocity = Vector2.zero; playGameVolume.PlayOneShot (diedClip); } }

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