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Dying Problem!

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I have a perfect script that works perfectly fine but when the health of the player reaches 0 it loads the level again but then the scene its loaded as if the player is already dead so the level is loaded and loaded again and again. Script : var h00 : Texture2D; var h10 : Texture2D; var h20 : Texture2D; var h30 : Texture2D; var h40 : Texture2D; var h50 : Texture2D; var h60 : Texture2D; var h70 : Texture2D; var h80 : Texture2D; var h90 : Texture2D; var h100 : Texture2D; static var HEALTH = 100; function Update() { var g_Health = gameObject.Find("g_Health"); if(HEALTH > 100) { g_Health.guiTexture.texture = h100; return; } else if (HEALTH > 90) { g_Health.guiTexture.texture = h90; return; } else if (HEALTH > 80) { g_Health.guiTexture.texture = h80; return; } else if (HEALTH > 60) { g_Health.guiTexture.texture = h60; return; } else if (HEALTH > 50) { g_Health.guiTexture.texture = h50; return; } else if (HEALTH > 40) { g_Health.guiTexture.texture = h40; return; } else if (HEALTH > 30) { g_Health.guiTexture.texture = h30; return; } else if (HEALTH > 20) { g_Health.guiTexture.texture = h20; return; } else if (HEALTH > 10) { g_Health.guiTexture.texture = h10; return; } else if (HEALTH <= 0) { g_Health.guiTexture.texture = h00; Application.LoadLevel(1); } } - Felipe

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