Hi! :D I need help with a Script With DIE Function. So when the Health reach 0, it destroys itself.
I tried Different ways to do it. But it seems to not work :( Any Ideas?
**Script:**
using UnityEngine;
using System.Collections;
public class EnemyHealth : MonoBehaviour {
public int maxHealth = 100;
public int curHealth = 100;
public GameObject destroy;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
AddjustCurrentHealth(0);
}
public void AddjustCurrentHealth(int adj) {
curHealth += adj;
if(curHealth < 0)
curHealth = 0;
if(curHealth > maxHealth)
curHealth = maxHealth;
if(maxHealth < 1)
maxHealth = 1;
}
public void Die () {
curHealth = 0;
Destroy(destroy);
}
}
↧