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Die Function Help With C#

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Hi! :D I need help with a Script With DIE Function. So when the Health reach 0, it destroys itself. I tried Different ways to do it. But it seems to not work :( Any Ideas? **Script:** using UnityEngine; using System.Collections; public class EnemyHealth : MonoBehaviour { public int maxHealth = 100; public int curHealth = 100; public GameObject destroy; // Use this for initialization void Start () { } // Update is called once per frame void Update () { AddjustCurrentHealth(0); } public void AddjustCurrentHealth(int adj) { curHealth += adj; if(curHealth < 0) curHealth = 0; if(curHealth > maxHealth) curHealth = maxHealth; if(maxHealth < 1) maxHealth = 1; } public void Die () { curHealth = 0; Destroy(destroy); } }

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